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Flow Architect Studio 3D

Flow Architect Studio 3D

Flow Architect Studio 3D is a software package for design and presentation. It enables you to design and visualize in 3D, any scene you need for example: buildings, interiors, spaces or your products. Flow helps you to present your work to others with screenshots, movies and a real-time virtual 3D walkthrough.

Impress your clients with 3D

Present your products in 3D. You can very quickly create a 3D presentation of your product. If you already have a model of your product than you can import it to Flow Architect Studio 3D. Then create a simple map, instantiate your model, add floor, lights, animation and send it to your client in a single file. Here is a tutorial on how to create a simple 3D product presentation with Flow.

Publish to the Web

Flow Architect Studio 3D allows you to publish your project to the web:
  • Flow Architect Studio 3Dsupports a O4C file format that can be viewed with our O4C web browser plugin.
  • You can upload O4C file at our O4C Tube servce and share a link to a page embedding your file.
  • Flow allows you to create a CubeWalk 3D walkthrough that can be viewed in our HTML5 CubeWalk viewer with out a need for installing a plugin.

Create a virtual 3D walkthrough with Flow Architect Studio 3D

With Flow Architect Studio 3D you can create a virtual 3D walkthrough. Build your map, animate doors, place a Player actor for starting position and generate a virtual 3D walkthrough with a simple Build Visualization option. The virtual 3D walkthrough can either be:

  • A exe installer that will install the virtual 3D walkthrough on a windows machine.
  • A standalone exe file that will run virtual 3D walkthrough without installing it.
  • A O4C file that can be viewed with a Pixelplan O4C viewer or our O4C web browser plugin. O4C files can also be uploaded to our O4C Tube service and shared with a link.
  • A HTML5 CubeWalk virtual 3D walkthrough.

You can learn more about virtual 3D walkthrough here.

Design in 3D with Flow Architect Studio 3D

Flow Architect Studio 3D is a CAD editor. You can create blocks and surfaces, you can place models and lights. Flow Architect Studio 3D supports libraries of models, materials and your own sets of design elements that you can quickly reuse. With Flow Architect Studio 3D you can quickly design our apartment, check out different furniture settings, test design concepts or prototype building layout. For a more complete list of Flow features scroll down to Features section.

Save your time

Thanks to real-time rendering Flow Architect Studio 3D enables you to create visualization very quickly. Make changes and corrections to your design and send the result to your client within minutes. No more time and energy consuming overnight rendering just to find you that the result is not what you have expected.

Import models and scenes created with other software

With Flow Architect Studio 3D you can import a scene created with other 3D editors. Flow Architect Studio 3D has an build-in import tool that allows you to import scenes and models and split imported scene to different separate objects. You can also import 3D models to libraries and instantiate them in Flow Architect Studio 3D map. Thanks to this if you have your 3D data already created you can very quickly create a virtual 3D walkthrough, CubeWalk, movie or a screenshot. Flow accepts the following 3D formats: 3ds, obj, dae (Collada).

Create movies and grab screenshots with Flow Architect Studio 3D

Flow Architect Studio 3D features a build in movie maker. You can record your walkthrough path, smooth it and use a build-in movie recorder to create a movie. For a final effect see our examples. For a tutorial go here.

With Flow Architect Studio 3D you have the option to take scene screenshots in a 3D virtual walkthrough. You don't have to wait long for renders to finish, just walk around and grab whatever you want.

Flow Architect Studio 3D work flow diagram

Here is a diagram representing the Flow architect Studio 3D work flow:

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  • 3D CAD Editor

    • Convex blocks

      Create convex Blocks, cut them with planes, do CSG opperations, assign different material to each side.

    • Surfaces

      Create smoth or sharp surfaces.

    • Models

      Place models imported fromt different programs.

    • Particle effects

      Place fire, steam or fog.

    • Referenced instanced geometry

      Create libraries of objects that you have designed for easy reuse.

    • Different materials

      Use many different materials or textures. Tga, png and jpg textures are supported.

    • Lights and shadows

      Light up your design with multpile colored lights.

    • Animations

      Create animations of doors and other interactive objects.

    • Libraries of resources

      Use as many libraiers of models, textures, materials and objects that you have designed as you want.

    • Effects

      Create effects like fog or mirrors.

    • Sharing

      Generates redistributable visualizations, share your project and make presentations.

  • Library explorer

    • Import 3D models
    • Create and edit materials
    • Import textures
  • The 3D engine

    • Preview visualization as a virtual 3D walkthrough
    • Take screenshots
    • Record paths and movies
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  • Ambient occlusion:

    Ambient occlusion (AO) is a technique for approximating global illumination. It's commonly used for computer graphics. In our implementation using of ambient occlusion is completely automatic. Ambient occlusion lighting information is stored in lightmaps and used while rendering as an ambient lighting layer. To use Ambient Occlusion in Flow Architect Studio 3D the only thing You have to do is turn it on and run our automated Ambient Occlusion rendering tool. Thanks to using unique combination of dynamic direct lighting and AO You get high quality real-time rendering with out any performance penalty. Our AO solution has many benefits:
    • has no impact on performance,
    • looks good from any looking angle or location (this is common problem in SSAO that is used commonly in games),
    • does not require visualization to be prepared in a special way and does not force artists to create special lightmap uv mapping for models.
  • Advanced map compiler:

    Our advanced map compiler analyses geometry and objects that You have created and produced map optimized for real-time rendering. It can remove surfaces that will never be seen, builds portal information for fast run-time visibility determination and can even decide if it should trade off triangle count for screen overdraws.
  • Stencil shadows - dynamic shadows:

    Stencil shadow technique enables realistic, volumetric real-time shadows. Than means that all object including moving object cast and receive shadows. Stencil shadows are more complicated than other techniques like shadows maps but they can be renderer on more target machines and they yield better performance.
  • Shadow optimization:

    Thanks to shadow geometry advanced optimization algorithms engine can render shadows very quickly. Shadows are analyzed if that intersect each other and unnecessary parts are discarded. The final shadow triangle count is also optimized for best performance.
  • Dynamic lighting:

    Our lighting model allows defining different layers like diffuse map, bump or normal map, specular map or emission map. Thanks to this materials look very realistically.
  • Bump mapping:

    Bump mapping is a technique that allows surface to have radically increased details. Flow Architect Studio 3D supports both bump mapping and normal mapping.
  • Run-time visibility determination:

    In a real-time virtual walk a two different kinds of run-time visibility determination can be used. First is a portal based visibility system with hand-placed portals and automatic visibility region generation that is assisted with engine build-in tools for visibility leak detection. The second is an occlusion-query based fully automatic visibility system that does not require any user input in order to work.
  • Advanced graphical effects:

    Our rendering system supports many different graphical effects, like:
    • realistic mirrors,
    • environment mapping,
    • sky based on SkyBox technique,
    • projective texture mapping - stained glass effect,
    • fog, haze and lens flare,
    • particle systems.
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